Monday, November 29, 2010

Guilt Post

Having a blog means I feel guilty when I have nothing I want to post. I spent all weekend writing an in depth essay, so my art generation was at a minimum. My ability to procrastinate was still very high though. Let's just say my room is spotless, and a lot of other chores have been taken care of.

I don't think anyone particularly cares about me posting group films designs. Especially cause I only put up the ones that have been thrown away. I figure this can be some nice art fodder for all my viewers.

Firstly, my personal favorite interpretations of Boss and Bori. Organic, wonky, and troll/goblin like. Coloured to feel that way too.

We had to put together an art direction pack, showing what we have contributed to the film. Here is the old design for boss, the still current design of blink, and some experiments for Bori (which I already posted)
Colour and style tests. I was looking really closely at the Marvel interpretation of the Wizard of Oz saga. Love the texture style painting, and wonky character design.

The progression of Bori, up until this design got thrown out. This only includes my part, and not Shen the other designer working on this character. We wanted simple, teenager, full of ambition, and some kind of creature. Those were the ground rules. You can see me playing with shape proportions in silhouette before designing. The top drawings were storyboards i liked the feeling of Bori I was achieving.

And more Stop-motion...

I really enjoy that class, it immediately reveals problems in animation. Right now I think I self-reference animation to much. Even though I never record myself doing an action, I act through it, and try to realize what I am doing physically.
This is a weird complaint, but it always feels to natural and evenly paced. I want more abstract, expressive timing in my work, and that's what I'm working towards now.

A walk.

My smash assignment.

More in the future... Hang tight ya'll :D

Wednesday, November 24, 2010

3D First pass

I've been trying to get ahead of the game, cause I see the looming deadlines coming up in my future. I tried to bang out all of my thinking character animation today in one sitting. Some tweaks to fix, but it was a blog-worthy pass.

The dialogue is from Antoine Dobson (Bed intruder video). Enjoy :D

Thursday, November 18, 2010

Story reel 3

I hope people don't get tired of seeing this. It's the story reel again. This time, the pan has been changed so the overlay no longer moves, and makes things weird.
Also the animation is now in rough form. No longer story poses, but actual timed out keys and breakdowns. :D

Monday, November 15, 2010

Group Film

I've felt bad, cause I've been posting on my group's blog almost every other day, and I put nothing on here. I think we're supposed to keep stuff secret, but no one else does, and these designs won't give away the story. Plus all but one of these is getting tossed regardless.

colour studies/designs. These are close to what we have going now, but that all can still change.
Lots of other possible design styles for the characters, yet to be discussed.
One more, I forgot to include in that compilation.

Saturday, November 6, 2010

Revised Story Reel

Lack of postage, cause most things I've been working on are for group film. I'm waiting for my designs to get thrown out before I post them somewhere else.

So here is my in progress story reel, with a pose test, and the layout pan inserted.